Catalog Search Results
Author
Series
Publisher
MIT Press
Pub. Date
2017.
Language
English
Description
"This is a renaissance moment for video games--in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister...
Author
Series
Publisher
The MIT Press
Pub. Date
[2018]
Language
English
Description
Can games measure intelligence? How will artificial intelligence inform games of the future? In 'Playing Smart', Julian Togelius explores the connections between games and intelligence to offer a new vision of future games and game design. Video games already depend on AI. We use games to test AI algorithms, challenge our thinking, and better understand both natural and artificial intelligence. In the future, Togelius argues, game designers will be...
Author
Series
Publisher
The MIT Press
Pub. Date
[2024]
Language
English
Description
"A joyful look at understanding the rules of games, from Magic The Gathering to ski jumping. The authors discuss five broad categories of rules: formal rules, internal rules, social norms, external regulation, and materially embodied rules"--
Didn't find it?
Didn't find it in the Minuteman Library Network? Request it from other Massachusetts library systems.
Can't find what you are looking for? Recommend it to your local library as a future purchase. Suggest a Purchase